•Jar Jar's Electropole

Card. Jar Jar's Electropole

PM/7
Characteristics

Power: 0

Agility:

Destiny: 7

Additional Detail: Character

Card Type: Weapon

Aptitud:


Description

Deploys on Jar Jar. May 'throw' (place in Used Pile) to target a character, creature or vehicle. Draw destiny. If destiny +2 > defense value, target is landspeed = 0 and power -2 for remainder of turn.

Jar Jar had to be instructed on how to use an electropole prior to the battle on the Great Grass Plains. It's not his weapon of choice.

•Jar Jar's Electropole
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