•Take The Initiative

Card. Take The Initiative

C/3
Characteristics

Power: 0

Agility:

Destiny: 3

Additional Detail: Used or Lost

Card Type: Interrupt

Aptitud:


Description

USED: If all your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (*) scouts and unique (*) spies are each power +1 (or +2 while being attacked by a creature).

The ability to think and act indepedently gave the Rebels an advantage over their Imperial foes.

•Take The Initiative
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