Power: 0
Agility:
Destiny: 3
Additional Detail: Used or Lost
Card Type: Interrupt
Aptitud:
USED: If all your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (*) scouts and unique (*) spies are each power +1 (or +2 while being attacked by a creature).
The ability to think and act indepedently gave the Rebels an advantage over their Imperial foes.