Power: 0
Agility:
Destiny: 4
Additional Detail: Used or Lost
Card Type: Interrupt
Aptitud:
USED:If all of your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (*) scouts and unique (*) spies are each power +1 (or +2 while being attacked by a creature).
Imperial training allows scouts to use speed and stealth to their advantage. On Endor, they were also backed up by Commander Igar's AT-STs.